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| XMLVTK (const std::string &fileName) |
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void | openVTKFile () |
| VariantVector | readCellData (const std::string &arrayName) const override |
| VariantVector | readPointData (const std::string &arrayName) const override |
| void | reset () override |
| | This method resets the reader to an empty state.
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| MeshReader (std::string fileName) |
| virtual void | detectMesh ()=0 |
| | Main method responsible for reading the mesh file.
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void | forceGlobalIndexType (std::string globalIndexType) |
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void | forceLocalIndexType (std::string localIndexType) |
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void | forceRealType (std::string realType) |
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VTK::EntityShape | getCellShape () const |
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std::string | getGlobalIndexType () const |
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std::string | getLocalIndexType () const |
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int | getMeshDimension () const |
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std::string | getMeshType () const |
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std::string | getRealType () const |
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int | getSpaceDimension () const |
| template<typename MeshType> |
| std::enable_if_t< isGrid< MeshType >::value > | loadMesh (MeshType &mesh) |
| | Method which loads the intermediate mesh representation into a mesh object.
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| template<typename MeshType> |
| std::enable_if_t< ! isGrid< MeshType >::value > | loadMesh (MeshType &mesh) |
| | Method which loads the intermediate mesh representation into a mesh object.
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void | setFileName (const std::string &fileName) |
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static void | throw_no_tinyxml () |
◆ readCellData()
| VariantVector TNL::Meshes::Readers::XMLVTK::readCellData |
( |
const std::string & | arrayName | ) |
const |
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inlinenodiscardoverridevirtual |
◆ readPointData()
| VariantVector TNL::Meshes::Readers::XMLVTK::readPointData |
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const std::string & | arrayName | ) |
const |
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inlinenodiscardoverridevirtual |
◆ reset()
| void TNL::Meshes::Readers::XMLVTK::reset |
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| ) |
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inlineoverridevirtual |
This method resets the reader to an empty state.
In particular, implementations should call the resetBase method to reset the arrays holding the intermediate mesh representation.
Reimplemented from TNL::Meshes::Readers::MeshReader.
The documentation for this class was generated from the following file:
- src/TNL/Meshes/Readers/XMLVTK.h